Unity Pro 2017.1.2 f1 x64 [2017, ENG]

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Создавать темы 07-Дек-2017 10:41


Unity Pro 2017.1.2 p3 x64 Год/Дата Выпуска: 2017
Версия: 2017.1.2 Build p3
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.comРазрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствуетОписание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.22.11.2017 Обновлено до версии 2017.1.2p3. Просьба перекачать торрент.

Доп. информация (на сайте разработчика):

Информация о патче p3:

Improvements Apple TV: Added support for attitude data coming from new Apple TV remote.
Android - Improved error messages from android sdk tools.
iOS - Added player setting to specify which device edges defer system gestures to the second swipe.
iOS - Added player setting to specify whether the home button should be hidden on iPhone X.
iOS - Added support for iPhone X launch images.
Graphics - Improved documentation for graphics hardware tiers.
Shaders - Concatenated matrix macros (e.g. UNITY_MATRIX_MVP) are now changed to static variables to avoid repeated calculations.Fixes (944118) - Android: Fixed player crash when profiler with GPU profiling is enabled and graphics API was not OpenGL ES 3.
(776875) - Android: Fixed realtime HDR reflection probes being black on older Android devices.
(956658) - Android: Fixed android build failing with target SDKs 21-23.
(934782) - Android: Fixed crash when killing the application during permission request.
(931038) - Android: Fixed stuttering with android video player multithreaded rendering.
(934841) - Android: Fixed android video player playback starting to lag after activating input field.
(959867) - Apple TV: Fixed icon asset catalog setup when certain multi-layer icons are missing.
(946958) - Editor: Fixed crash while processing input during destruction.
(913869) - Editor: Reduced size of LightingDataAsset when baking light probes with multiple scenes loaded.
(926559) - Editor: Fixed an issue where lightmaps are generated even though the scene does not contain any baked light contribution.
(930408) - Graphics: Fixed lights on animated rigs thorwing errors and potentially crashing.
(955082) - Graphics: Fixed an issue where performing an undo on a Static Lightmap Object causes an error related to transforms to be reported.
(944413) - Graphics: Fixed crash when creating sprite with unsupported texture format.
(949574)GI: Progressive Lightmapper crashes with transparent shader.
(None) - Graphics: Fixed GL_INVALID_ENUM error with OpenGL ES when using point primitives.
(942563) - Graphics: Fixed crash when certain variables of CustomRenderTexture are used in script.
(952403) - IL2CPP: Fixed crash when calling Socket.GetSocketOption using latest scripting runtime.
(943671) - IL2CPP: Fixed ArgumentException when accessing Socket.LocalEndPoint on .NET 4.6.
(951089) (949036) - iOS: Fixed support for fonts of Tibetan, Armenian, Braille, Georgian and Thai languages in iOS 10 and iOS 11.
(887019) - Lighting: Fixed issue where Progressive Lightmapper was not transmitting indirect rays through translucent objects.
(963866) - OSX: Fixed Editor crash when using GLCore on High Sierra with Intel 6xxx series GPU.
(963060) - OSX Metal: Fixed hang when using MSAA on OSX 10.11 on Nvidia GPUs.
(957899) - Particles: Fixed mesh particles being rendered upside-down when using view-space.
(957427) - Particles: Fixed crash when emitting from script and using a Size module.
(946356) - Physics: Fixed cloth pointer not being set to NULL when deactivating SkinnedMeshRenderer.
(922684) - Physics: Updated physics documentation to better explain how friction and bounciness are combined.
(916451) - Physics: Fixed TerrainData.SetHeights not updating the terrain collider properly at run-time.
(960775) - Prefabs: Fixed issue where resetting SerializedProperty.prefabOverride for one property could incorrectly reset other properties in some - circumstances.
(963350) - Terrain: Fixed crash when a splat texture only has a normal map.
(952802) - UI: Fixed tabbing between input fields not properly giving editing focus.
(954117) (924562)- Video: Video Clip is not played when loading it from an Asset Bundle on Windows.
(964785) (854484) - Video: Muting Game View does not mute video audio.
(964789) (937173) - Video: Fixed inspector preview not cropping video files name.
(946124) - Web: UnityWebRequest: Fixed POST key/value dictionary containing very long values.
(949038) - Web: Fixed WWW.responseHeaders returning NULL.
(892084) - XR: Fixed camera aspect ratio not being preserved when switching from VR to non-VR.
(962253) - XR: Fixed Podfile not reporting the correct version.

Информация о патче p2:

Improvements iOS: Implement support for 4K AppleTV icons and splashscreens.Fixes (930830) - AI: Fixed an unwanted gap in the navigation mesh produced by a concave edge crossing a tile boundary.
(956599) - Android: Fixed header availability in UnityWebRequest on Android when response uses chunked transfer.
(952170) - Animation: Fixed CurveField not updating animation curve when reference changes from render to render.
(943954) - Animation: Fixed an irrelevant assert in Animation Component.
(952674) - API Updater: Fixed an unnecessary reference to mscorlib 4.0 being added to assemblies in some cases.
(931359) - Asset Import: Fixed psd import issue where a PSD looked different from a PNG.
(942296) - Build: Fixed exceptions in OnPreProcessBuild halting the build process incorrectly;
(933679) - Build Pipeline: Implemented code optimization to reduce time spent entering playmode
(920537) (958238) - Build Pipeline: Fixed a crash in BuildReporting::BuildReport::BeginBuildStep caused when BuildAssetBundles was being called from an OnPreprocessBuild callback.
(950320) (950323) - Facebook: Minor fixes for upload package creation process.
(none) - Facebook: Fixed an incompatibility issue with Facebook SDK 7.10.1.
(939897) - Graphics: Fixed an issue where off-screen SkinnedMeshRenderer with 'update when off-screen' enabled not being skinned.
(950215) - Graphics: Fixed asserts when animations disable newly visible renderers.
(none) - Graphics: Fix startup crash on OS X 10.11 with Metal.
(935463) - Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with 'Update When Offscreen' set.
(948887) - IL2CPP: Fixed incorrect the behavior of DateTime.TryParse with the .NET 4.6 profile.
(955991) - IL2CPP: Fixed an intermittent crash in the garbage collector on PS4.
(950637) - IL2CPP: Improve stack traces for NullReferenceException cases on iOS when Xcode 8.3.1 or later is used with release builds.
(947807) - IL2CPP: Adding support in IL2CPP for Module.ScopeName property, which is used by Assembly.GetModule() to find a module in an assembly by name.
(none) - IL2CPP: Fixed calling native ICommand interface methods on managed and native objects.
(950465) - IL2CPP: Fixed marshaling System.DateTimeOffset to Windows.Foundation.DateTime when passing it to Windows Runtime APIs.
(954747) - OSX: Fixed High Sierra OS freeze while using Local Cache Server.
(932044) - Physics: Fixed matching of enter/exit collision/trigger callbacks when a single simulation step causes a contact to stop then start again.
(946307) - Physics: Fixed GameObject with disabled cloth component not following parent's transform.
(948379) - Profiler: Fixed a deadlock issue when creating a profiler sampler with a duplicate name eg: Profiler.BeginSample("Destroy").
(953068) - Scripting: Fixed Awake containing the wrong transform values when instantiated.
(763091) - Scripting: Fixed crash if delegate is created on un-inflated generic type.
(951901) - Scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress.
(952069) - Scripting: Fixed XMM registers getting overwritten in 64-bit mode.
(949127) - Scripting: Fixed alignment of 64-bit types on iOS.
(958346) - Scripting: Fixed hang on exit in batch mode.
(951780) - Terrain: Fix crash when loading a non read/write enabled texture from an asset bundle. Texture will not be shown unless it is marked as read/write.
(957844) - UI: Fixed issue with input when a zero Z scale or zero X & Y scale were used.
(none) - Video: Fixed crash when stopping the WebGL VideoPlayer if callbacks are pending.
(none) - Web: Fixed header availability in UnityWebRequest when response is HTTP failure or there is no body.
(957488) - XR: Fixed an issue with Camera.stereoSeparation being incorrectly applied on Oculus HMDs.
(none) - XR: Combined depth/stencil invalidation to work around a driver bug on some Android platforms.

Информация о патче p1:

Improvements Editor: Fixed instabilities within Integration tests, namely suites, ProfilerSuite.ProfilerDynamicSampleTests, ProfilerSuite.ProfilerCustomSamplerTests.
Multiplayer: Increased send bandwidth for web sockets.
Video: No more audio glitches when seeking/undefflow hapens during playback of VideoPlayer.Fixes (934735) - Android: Fixed an issue where "Success" message was shown on failed builds.
(913546) - Android: Fixed corrupted textures with mip maps on phones with VideoCore gpus
(946291,941214) - Android: Fixed an issue where apk signing would fail when using certain symbols in the passwords.
(930354) - Animation: Fixed a crash when opening an animator controller with a circular reference through StateMachineBehaviours.
(931944) - Asset Pipeline: AssetDatabase.GetSubfolders now returns paths correctly, and API documentation has been updated to reflect that it takes a relative path as an argument.
(938617) - DX12: Fixed constant buffer memory being overwritten in certain circumstances.
(925955) - DX12: Fixed bad pipeline state issue causing errors.
(none) - DX12: Fixed copy queue memory leak.
(905397) - Editor: Fixed a crash when a cubemap with invalid metafile was imported.
(940084) - Editor: Fixed command line activation failed when there is a old cached access token.
(942923) - Graphics: Fixed atlased ETC1 textures with split alpha rendering in Editor outside of play mode.
(950989) - Graphics: Metal: Fix occassional GPU hangs when dispatching compute shader
(935870) - Graphics: Import Settings: Fixed changing texture type to Normal map not resetting existing alphaIsTransparency setting.
(922769) - Graphics: Fixed "Assertion failed: 'IsNormalized(normal)'" when computing spotlight frustum planes.
(914192) - Graphics: Fixed OpenGL rendering to specific mip level in certain circumstances.
(840231) - Graphics: Clarified behaviour for RenderTexture.autoGenerateMips specifically when using Graphics.CopyTexture.
(891510) - Graphics: Added GL support to be able to bind sRGB textures as RWTextures i.e. for compute shaders in linear rendering mode.
(none) - Internal: Fixed some test runs returning true when calling 'IsHumanControllingUs'.
(none) - iOS: Added identification enums for iPhone 8, 8+ and X.
(944301) - iOS: Fixed a multithreading issue where downloading and aborting a lot of files was causing instabilities
(847499) - Lighting: Lightmap import max size fix added.
(935633) - Particles: Fixed an issue whereby Box Shape changed emission direction when scaled to 0.
(934787) - Particles: Fixed am issue where Particle System could spawn bursts twice in some situations.
(930005) - Particles: Fixed UI errors when using Planes collision mode.
(944029) - Particles: Fixed batching issues when using Generate Lighting Data on Particle Trails.
(944205) - Particles: Fixed an issue where Horizontal billboards had an incorrect vertex normal.
(950833) - Physics: Ensure that the PlatformEffector2D ignores any contacts involving trigger colliders.
(941024) - Physics: Ensure that when a Rigidbody2D is set to "StartAsleep" sleep mode that any initial contacts do not wake it.
(953653) - Physics: Ensure that when a Collider2D material changes, any existing contacts change to match the material properties.
(920303) - Shaders: Added errors in UsePass/Fallback snippets as runtime errors so they get properly cleared when the source shader is updated.
(933203) - Shaders: Fixed #pragma target 4.0, 4.6, 5.0 not working on some Android devices.
(none) - Video: Fixed VideoPlayer CameraNear/FarPlane RenderModes when used in conjunction with VR.
(938819) - Video: Fixed a rash at TestAndRemoveObject when closing Unity with video preview playing.
(930707) - Video: Fixed a rash in mono_marshal_get_cache when reentering Play mode after video clip was previewed.
(931846) - Video: Fixed an issue whereby video Clip Preview works only in Play mode.
(942012) - Video: [Windows][Standalone] Fixed a crash when exiting standalone 'UnityPlayer.dll caused an Access Violation'.
(943241) - WebGL: Fixed MS Edge detection.
(946393) - WebGL: Fixed division by zero when AudioSource.pitch is zero.
(949858) - WebGL: Fixed Timeline crash on missing DSPConnection::setMix().
(950574) - WebRequest: Fixed resource leak when aborting a UnityWebRequest that downloads an AssetBundle.
(950540) - XR: Fixed handling of Android density (screen resolution) changes to avoid a crash.
(931397) - XR: Fixed black screen on startup on Cardboard when GLES2 or GLES3 was used.
(950229) - XR: Fixed Cardboard iOS target frame-rate.

Системные требования

Для разработки
  • OS: Windows 7 SP1+, 8, 10; Mac OS X 10.9+. (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
  • Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
  • Остальное зависит, главным образом, от сложности ваших проектов.
    Дополнительные требования к платформе разработки:
  • iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
  • Android: Android SDK и Java Development Kit (JDK).
  • Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:
  • Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
  • UWP: Visual Studio 2015 или новее и SDK для Windows 10;
  • Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.
  • WebGL: Mac OS X 10.9+ or Windows 7 SP1+ (64-bit editor only).
    Для запуска игр Unity
    Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
  • Настольная система:
  • OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
  • Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
  • Центральный процессор: поддержка набора инструкций SSE2.
  • Для iOS-плеера требуется iOS 7.0 или выше (не работает на 6.0).
  • Android: OS 4.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
  • WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
  • Windows Phone 8.1 или более поздняя версия
  • Windows Store Apps 8.1 или более поздняя версия

Содержимое раздачи

addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-2017.1.2p3.exe - установщик Unity
UnityStandardAssetsSetup-2017.1.2p3.exe - установщик стандартных ассетов

Установка и лечение

1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_lic.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


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